| DirectX 9 | |
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Planar Reflections (work in progress) How to implement local planar reflections using render targets, and a comparison of this with other methods. |
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User Clip Planes (work in progress) Shows how to setup clip planes. Clip planes in DirectX are trickier than their OpenGL equivalents. |
| OpenGL | |
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Lens Flares (work in progress) Shows how to draw lens flares in screen space whose brightness depends on how much of the sun is visible. |